![]() Unlocking golems has an extra perk – you get workers capable of terraforming. Cogheads need to visit this building to be wound up. New building: Charging Station (200 SP 5 Planks, 15 Gears, 5 Metal Blocks 1 slot, powered Iron Teeth-only).New building: Control Tower (1000 SP 20 Planks, 15 Gears, 20 Metal Blocks uses SP to operate Iron Teeth-only).Use this to supercharge your Barrelbots with a secret plant compound! ![]() New building: Catalyst Tank (600 SP 15 Gears, 20 Treated Planks, 15 Metal Blocks Folktails-only).New building: Biofuel Tank (200 SP 50 Planks, 25 Gears, 15 Metal Blocks Folktails-only).Also creates Catalyst from Maple Syrup and Sunflower Seeds. Creates Biofuel from Carrots, Potatoes, or Spadderdock seeds. New building: Refinery (400 SP 30 Planks, 10 Gears, 10 Metal Blocks 2 workers, Folktails-only).Assembles a golem from 4 Limbs, 1 Chassis, and 1 Head. New building: Golem Assembler (750 SP 100 Planks, 50 Gears, 50 Metal Blocks powered, 2 workers).New building: Golem Parts Factory (500 SP 50 Planks, 25 Gears, 15 Metal Blocks 1 worker powered).Windows, lanterns, and entrances of buildings where golems are employed light up in light blue rather than normal yellow.The rest needs to be unlocked with Science Points. Only select workplaces are available to golems right from the start.Folktail golems are called Barrelbots, Iron Teeth golems are called Cogheads. They’re not affected by working hours and regular needs. Golems work at all workplaces with an exception of Inventor, Observatory, and Power Wheel. Their effectiveness comes at a price, though – you need to produce and power them up. They are super-efficient mechanized beavers that perform most duties of their living masters (and some that a beaver wouldn’t touch). Timberborn Patch Notes – September 14, 2022 Timberborn Patch Notes – September 14, 2022.
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